Resources

Icinema – Spherecam

http://www.icinema.unsw.edu.au/projects/infra_spherecam_1.html

Point Grey (makers of the ladybug camera)

http://www.ptgrey.com/index.asp

A powerpoint introduction to Fulldome

http://www.slideshare.net/bloonetwork/fulldome-101-ed-lantz-part-i

Pineappleware (weird name) has some useful tools for downloading including an unstitcher (not sure how you would use this) a quicksticher, and a fisheye plugin for 3DsMax.  The website is a bit old, but still good.

http://pineappleware.undonet.com/

Sky-Skan, one of the main suppliers of Planetarium equipment, they also have a catalogue of shows they distribute.

http://www.skyskan.com/

Evans & Sutherland, another of the main suppliers of Planetarium equipment, they also have a catalogue of shows they distribute.

http://www.es.com/

Festivals for Fulldome

http://iff.multimeios.pt/

http://www.fulldome-festival.de/

http://www.domefest.com/

Fulldome Films & Production Companies

http://www.allsky.de/

http://www.nsccreative.com/

http://www.rsacosmos.com/index_us.htm

http://softmachine.de/index.php

http://www.alien-action.com/

http://www.xrez.com/

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On the first day of Dome Lab 2010 the tutors gave introductory presentations considering various aspects of fulldome.

Ben Shedd

.. about the Principles of Immersive Design Part 01 : http://www.youtube.com/watch?v=29DIY9XRyxE

.. about the Principles of Immersive Design Part 02 : http://www.youtube.com/watch?v=7ftYwsvrZyc&feature=related

Jonathan Strawn

.. showed a selection of clips of live action films for the Dome : http://www.youtube.com/watch?v=afucXfbzuwo

Warik Lawrance

.. about Production Design for Fulldome Part 01 : http://www.youtube.com/watch?v=AY_GCyOILCQ

.. about Production Design for Fulldome Part 02 : http://www.youtube.com/watch?v=HkWDAHJHMgg

Hue Walker

.. about how to organize a Dome Production : http://www.youtube.com/watch?v=WAifj4VTPDs

Peter Morse

.. about his MHF Expedition to Antarctica Part 01 : http://www.youtube.com/watch?v=x8YZmOt0wLY

.. about his MHF Expedition to Antarctica Part 02 : http://www.youtube.com/watch?v=f16-bf_ylcw

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Exploding the Frame – Seeking a new cinematic language
Ben Shedd – Copyright © 1989, 1993-1997

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Comments

  1. Paul Bourke says:

    Following various questions relating to venues, styles, etc, the following has just been released … all sorts of interesting statistics
    http://www.lochnessproductions.com/pltref/2010state/2010stateofthedome.html

  2. Paul Bourke says:

    Some notes on fulldome technologies can be found here
    http://local.wasp.uwa.edu.au/~pbourke/papers/domelab2010/
    It isn’t yet complete but I’m going to be away for the next week. In particular it outlines some of the camera and dome options that will be available during the workshop.

  3. Paul Bourke says:

    By way of introduction … I see my role in the DomeLab workshop as revolving around the more technical aspects of image capture and presentation/projection for fulldome. My use of digital fulldome is mainly for science visualisation, public outreach, and science education in general. In what follows I’ll provide a number of random links to fulldome topics, if you are interested in these more technical matters then we can discuss further during the workshop.

    1. My initial involvement in fulldome was the development of a low cost projection system that was based not upon fisheye lenses on a projector but a spherical mirror. An early discussion of this is here
    http://local.wasp.uwa.edu.au/~pbourke/papers/graphite2005/
    This is now the main projection device for small inflatable domes worldwide, one of these will be available to attendees. Photos of inflatables here
    http://local.wasp.uwa.edu.au/~pbourke/exhibition/domeinstall/
    as well as other projects I’ve been involved in.

    2. Another development was the iDome in collaboration with iCinema (UNSW). This is a more natural dome orientation (compared to a planetarium style orientation) for virtual environments and the workshop attendees will have access to this dome at UWA. Photos here
    http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/iDome/

    3. The iDome is used locally mainly for science visualisation but has also been used for exhibitions in virtual heritage. A key capture device for this has been the LadyBug-3 camera that captures 360 degrees in longitude by 140 degrees in latitude. This camera will be available for the workshop participants. Example applications here
    http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domefisheye/ladybug/

    4. While the emphasis for DomeLab is on film many of my interests lie in realtime virtual environments, or in the case of the LadyBug camera, constrained realtime. A number of gaming engines have been modified to support the fulldome, this includes Quest3D, Blender Game Engine, and Unity.
    http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/BlenderiDome/
    http://local.wasp.uwa.edu.au/~pbourke/miscellaneous/domemirror/UnityiDome/

    5. My fulldome “productions” are limited to science/mathematics.
    http://local.wasp.uwa.edu.au/~pbourke/exhibition/Wollongong/
    http://local.wasp.uwa.edu.au/~pbourke/exhibition/mv2009/
    http://local.wasp.uwa.edu.au/~pbourke/exhibition/astc2007/
    http://local.wasp.uwa.edu.au/~pbourke/exhibition/astc2006/

    6. And finally, I do often present to software developers and graphics professionals on the technical aspects of full dome, a 2007 workshop can be found here although it is dated on a few points
    http://local.wasp.uwa.edu.au/~pbourke/papers/graphite2007/graphite2007.pdf
    I will put a revised/updated version online “soon”.

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